Alrighty then!
After thinking for so long and deciding on what to do, Finalwind has finally returned to Mabinogi. Right now our main goal is to gather as many members as we possibly can to revive our guild back to the way it was before.
Requirements have been set in to enter the guild.
First the applicant must be Total lvl 150+ to enter (I will be lenient on it a little bit, but that is entirely my decision, without my consent nobody below 150 is allowed into the guild.)
Secondly, the applicant must have several Rank A+ skills or anything sufficient enough.(For example, if they have low skill ranks but still manage to fit well and do things well, I will allow them to enter the guild.)
Lastly, all new members must pass a PVP initiation to fully become a member of the guild. This way, it'll allow me, as well as other Finalwind members, to know how well the new member can manage and keep up with us.
I have set testers for specified classes.
Dotslasher - In charge of new Mage members whos total level is 350 or below.
Scype - In charge of new Archer members whos total level is 350 or below.
Nachii - In charge of new Archer members whos total is level 350 or higher.
Ryuseishou - In charge of SOME new warrior members and SOME archer members whos total level ranges from 150 to past 400.
Wolfang - In charge of new warrior members levels 350 and below.
Karch - In charge of new mage members total levels past 350.
Sazuke - Range and Warrior tester for people on the same league as me (Please only call me up for people of low level as a last request because all of you admit, using me as a tester for someone who's total level way lower than mines is still pretty much over-kill.)
That concludes the list of testers for new members. The list will continue to be updated depending on any volunteers in the future.
Next on the updates, Me, Ryuseishou, Karch and Dotslasher have decided that we do a guild runs in dungeons as often as 2 times or more each week. There is no set dungeons for any day as far as that is concerned, we are pretty much going with, whatever pass we find, we do.
Regarding Karch's request on the Guild stone. We are currently building our way up to 100,000GP to get the gold stone. We are roughly 25,000GP away from it and Sazuke has about 7.2kGP(as of now) on reserve. When the time comes, I'll put in the rest of the GP and we can focus on getting that 1 million gold to buy that stone.
Guild Activities
As far as guild activities go, I've only got one in mind. It's an old idea but it's still interesting when people have time.
The Great Finalwind Iria Hide and
Pretty much find a guild mate hiding somewhere in Iria.
Rules goes as;
1. No hiding in dungeons
2. You have to be hiding in Iria
3. No hiding in the sky
4. No hiding in underground
5. No hiding on boats
6. No hiding on rafts
7. ABSOLUTELY NO GLITCHING!
Upon the start of the hide and seek. 1 person in the guild will hide and everyone else has to find them. The first hint is always "Iria" and everyone is given 30 minutes to find the person before the next hint is given.(This will likely change since it seems highly unfair on past experience.)
Anyone hiding is responsible for prizes (if given any)
When I hide, the prize is 25,000 gold. Once I give the next its a -5,000 gold penalty. The penalty goes on until the last hint is given. Once the last hint is given the prize money will only be 10,000 gold.(This will also change, prizes could be variations depending on the time.)
There is also Group Hide and Seek I plan to throw in, but, still needs more planning. I'll talk to you guys about this later.
That concludes the updates for now.
After thinking for so long and deciding on what to do, Finalwind has finally returned to Mabinogi. Right now our main goal is to gather as many members as we possibly can to revive our guild back to the way it was before.
Requirements have been set in to enter the guild.
First the applicant must be Total lvl 150+ to enter (I will be lenient on it a little bit, but that is entirely my decision, without my consent nobody below 150 is allowed into the guild.)
Secondly, the applicant must have several Rank A+ skills or anything sufficient enough.(For example, if they have low skill ranks but still manage to fit well and do things well, I will allow them to enter the guild.)
Lastly, all new members must pass a PVP initiation to fully become a member of the guild. This way, it'll allow me, as well as other Finalwind members, to know how well the new member can manage and keep up with us.
I have set testers for specified classes.
Dotslasher - In charge of new Mage members whos total level is 350 or below.
Scype - In charge of new Archer members whos total level is 350 or below.
Nachii - In charge of new Archer members whos total is level 350 or higher.
Ryuseishou - In charge of SOME new warrior members and SOME archer members whos total level ranges from 150 to past 400.
Wolfang - In charge of new warrior members levels 350 and below.
Karch - In charge of new mage members total levels past 350.
Sazuke - Range and Warrior tester for people on the same league as me (Please only call me up for people of low level as a last request because all of you admit, using me as a tester for someone who's total level way lower than mines is still pretty much over-kill.)
That concludes the list of testers for new members. The list will continue to be updated depending on any volunteers in the future.
Next on the updates, Me, Ryuseishou, Karch and Dotslasher have decided that we do a guild runs in dungeons as often as 2 times or more each week. There is no set dungeons for any day as far as that is concerned, we are pretty much going with, whatever pass we find, we do.
Regarding Karch's request on the Guild stone. We are currently building our way up to 100,000GP to get the gold stone. We are roughly 25,000GP away from it and Sazuke has about 7.2kGP(as of now) on reserve. When the time comes, I'll put in the rest of the GP and we can focus on getting that 1 million gold to buy that stone.
Guild Activities
As far as guild activities go, I've only got one in mind. It's an old idea but it's still interesting when people have time.
The Great Finalwind Iria Hide and
Pretty much find a guild mate hiding somewhere in Iria.
Rules goes as;
1. No hiding in dungeons
2. You have to be hiding in Iria
3. No hiding in the sky
4. No hiding in underground
5. No hiding on boats
6. No hiding on rafts
7. ABSOLUTELY NO GLITCHING!
Upon the start of the hide and seek. 1 person in the guild will hide and everyone else has to find them. The first hint is always "Iria" and everyone is given 30 minutes to find the person before the next hint is given.(This will likely change since it seems highly unfair on past experience.)
Anyone hiding is responsible for prizes (if given any)
When I hide, the prize is 25,000 gold. Once I give the next its a -5,000 gold penalty. The penalty goes on until the last hint is given. Once the last hint is given the prize money will only be 10,000 gold.(This will also change, prizes could be variations depending on the time.)
There is also Group Hide and Seek I plan to throw in, but, still needs more planning. I'll talk to you guys about this later.
That concludes the updates for now.
Last edited by Sazuke on Thu Jul 22, 2010 11:22 pm; edited 1 time in total
Mon Feb 06, 2012 10:11 am by Karch
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